Phaser HTML5 Game Framework

Phaser HTML5 Game Framework

phaser.io

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About this website

Phaser is a fast, free, and fun open-source HTML5 game framework for creating 2D games that run in any web browser. Created by Richard Davey at Photon Storm in 2013, Phaser has over 37,000 stars as of 2026 and is one of the most popular JavaScript game frameworks, used by tens of thousands of indie game developers and studios. Key features include: Canvas and WebGL renderer (high-performance 2D rendering supporting both Canvas 2D API and WebGL with automatic fallback, plus Phaser 3.60 WebGL2 support), arcade physics (built-in lightweight physics engine for platformers and simple collision detection, supporting velocity, acceleration, gravity, drag, bounce, and overlap detection), Matter.js physics (advanced physics integration for realistic rigid body simulation with joints, constraints, and collision events), scene management (multiple scenes with independent lifecycles, transition effects, sleep and wake, and scene plugins), sprite and game objects (sprite, image, tile sprite, text, bitmap text, nine-slice, container, zone, render texture, and custom game objects), animation system (sprite sheet animation with frame-based playback, tweening, timeline, and chain tweens), input handling (keyboard, mouse, touch, gamepad, pointer, and interactive game object events), tilemap support (CSV, Tiled JSON, and infinite tilemaps with orthogonal, isometric, and hexagonal tile rendering), camera system (multiple cameras, follow, world bounds, zoom, rotation, fade, flash, shake, and lerp effects), audio (Web Audio API and HTML5 Audio with sound effects, music, spatial audio, and audio sprites), particle system (GPU-accelerated particle emitters with configurable zones, gravity, lifespan, alpha, scale, tint, and rotation), asset loading (image, sprite sheet, atlas, audio, tilemap, text, JSON, XML, binary, HTML, shader, and script loaders with progress and error events), and plugin system (core plugins, scene plugins, and global plugins for extensibility).

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